Virtual Reality Devices & Application Development
Virtual Reality applications blur the line between what’s real and what’s computer-generated by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, application of virtual reality can be closer to the real world.
Virtual Reality can quite literally take us to a different world, and the only limitation is in our imagination – 2016 is the year when the likes of Oculus Rift, PlayStation VR and the HTC Vive take the medium mainstream. And it’s well on its way.
In the workshop conducted by CSI-VIT and Project UPLIFT (FirebirdVR), students were made aware of the various VR devices available out in the market and the cut-throat competition present to gain the customer’s attention. The subject of virtual reality applications was also touched upon, describing its inception and its development through the years.
Seminar on Blender
Blender is a professional free and open-source 3D computer graphics software product used for creating animated films,visual effects, art, 3D printed models, interactive 3D applications and video games.Blender started out as an in house tool for a Dutch commercial animation company NeoGeo. Blender has been used for television commercials in several parts of the world. It is also used by NASA for publicly available 3D models.
A seminar was conducted by CSI on Blender, free of cost, on 13th August, 2015. It was conducted by Mr. Vritvij Kadam, Ex-Technical Head of CSI-VIT, who has also designed our own CSI-VIT website. He started the seminar by talking about the latest trends in technology, the bloom of Blender and its diverse uses and scope.
The seminar proved to be useful and informative to those planning on pursuing a job or a career in any visual graphics aided field, having received the basic knowledge of current technologies used in the industry. The first large professional project that used Blender was Spider-Man 2, where it was primarily used to create animatics and per-visualizations for the storyboard department.
Mobile Game Development & UNITY 3D
Due to the lack of access to gaming consoles and PCs, and the low social acceptance of this entertainment medium, games did not gain a foothold in India. This is all changing now as the Indian games industry is at the cusp of a major transformation. Economic growth has resulted in a society that is embracing digital content and entertainment like never before, enabled by the explosive growth of smart phones and affordable Wireless Internet.
On 29th January 2016, CSI conducted a free seminar on Mobile Game Development and introduction to UNITY 3D. The speaker for the event was Mr. Nikhil Malankar, Chairperson and CEO GameEon. He spoke about the expanding gaming industry in India creating ample job opportunities and the potential it holds for freshers.
The seminar also included on spot group activities and taught those present how to build their own mobile games. The take away from this session was of material value.
Learning LaTeX will have helped students in publishing their papers, preparing their black books and project reports, slide presentations as well as publishing books and novels.It is widely used for the communication and publication of scientific documents in many fields, including mathematics, physics, computer science, statistics, economics and political science.
On 12th and 13th August,2016, CSI along with the Computer Department presented the LaTeX Workshop for BE and ME students. This workshop was conducted by Dr. Thaksen Parvat and Prof. Arjumwadkar.
LaTeX started as a writing tool for mathematician and computer scientists, but from early in its development it has also been taken up by scholars who needed to write documents that include complex math expressions or non-Latin scripts, such as Arabic, Sanskrit and Chinese.